Boros Burn Sideboard Guide (RIX)

by Yam Wing Chun on 09 February 2018, Friday

Yam Wing Chun

 

Boros Burn Sideboard Guide (RIX)

Pro Tour Rivals of Ixalan didn't go very well for me. After a promising 3-1 start, I went 0-4 in my fast four rounds and failed to make Day 2. I played a few bad matchups such as Bogles and in a few games simply drew too many lands or was one card away from winning. 

Despite my poor performance at the Pro Tour, I liked my list as I spent a lot of time fine-tuning it and Lee Wing Tat and Wu Kon Fai (who played my 75) both went 7-3 with it at the PT. Today I am going to talk why I decided to play the deck, some specific card cho, ces and a sideboard guide. 



Why I Played Burn?

 

Goblin Guide


I have been a big fan of Goblin Guide, and most of my Modern experience was with Burn, so I knew I was nearly locked on Burn once they announced there would be a Modern Pro Tour, unless the playtesting team come up with a busted deck like Eldrazi at the last Modern Pro Tour. 

 

Mantis Rider Death's Shadow


During our playtest before the Pro Tour, our "metagame analyst" Lee Shi Tian and Tomoharu Saito tried to predict the metagame and came to the conclusion that 5-Color Human, Affinity, Death's Shadow will be the most popular choices.

They decided to play White-Blue Control and while their list looked very promising, I was never good at playing Blue cards so I knew I wouldn't play the deck. 


While Burn doesn't have an excellent matchup against the most popular archetypes we expected [5-Color Human (even), Affinity (slightly bad), Death's Shadow (slightly good)], it does have a lot of good matchup against the Top 4th-10th archetypes we expected [BGx (slightly bad/even), Burn (slightly good because I always play Kor Firewalkers in my sideboard), Storm (good), UW/Jeskai Control (good), Tron (good), RG Titanshift (slightly good)].

This was the major reason that I decided to stick to Burn. 


Burn also lived up its name as one of the "Modern Police" because it usually matchups well against decks that randomly show up in the metagame (e.g. Mono Blue Living End and BR Hollow One).

 



Specific Card Choices

 

Inspiring Vantage


I insisted on playing 20 lands in Burn because you keep a lot of one-landers. With the rise of the 5-Color Human decks, you often needed to hit the third land to fight through Thalia, Guardian of Thraben and cards like Spreading Seas in White-Blue Control. 

I decided to play just two Inspiring Vantage because of the rare case where you want your fourth land come into play untapped to unload a two two-mana burn spells, whereas the life loss of fetching an untapped Sacred Foundry used to be irrelevant.

However going forward I will cut a fetch land to play 3 Inspiring Vantage because there are now more matchups (5-Color Human, Affinity) where taking 2 less damage from the lands could buy you an extra draw step. Also, it is better to do a 3/3/3/3 spilt on the fetch lands so you are less likely to get hit by a random Pithing Needle


Shard Volley


Most of the Burn lists played a full set of Lightning Helix and Skullcrack. However, I decided to cut a few to make room for a pair of Shard Volley.

Against some matchups where both sides don't interact much (e.g. Tron, R/G Titan Shift), you want to unload your burn spells as fast as possible, and having access to the "5th and 6th Lightning Bolt" enables a more consistent turn-four kill. 


Smash to Smithereens


I liked the 2-2 split on the Smash to Smithereens and Destructive Revelry spilt very much.

First of all, you never bring in a full set of Destructive Revelry against potential Leyline Sanctity unless you are absolutely sure they have it. In the matchups where Destructive Revelry is better (Bogles and Ad Nauseam), the matchup is already so unfavorable that having a full set doesn't help much.

On the other hand, there are plenty of matchups (e.g. Tron, Lantern) where you only care about artifacts. In cases like that Smash to Smithereens is better.

 



Sideboard Guide


Eldrazi Tron

 

Thought-Knot Seer Chalice of the Void


-4 Eidolon of the Great Revel
-3 Searing Blaze

+2 Path to Exile

+2 Skullcrack
+2 Smash to Smithereens 
+1 Lightning Helix


Abzan / Jund / BG

-4 Searing Blaze


+2 Path to Exile

+2 Rest in Peace


5-Color Humans


-2 Lava Spike

-1 Eidolon of the Great Revel
-2 Skullcrack 

+2 Path to Exile

+2 Searing Blood
+1 Lightning Helix

Burn spells which card target creatures, and creature removal is more important than "direct" burn spells such as Lava SpikeEidolon of the Great Revel, and Skullcrack. Sideboarding this way allows us to interact with the creatures on the board better.


Tron

Wurmcoil Engine Chromatic Star Chalice of the Void


-4 Searing Blaze


+2 Skullcrack

+2 Smash to Smithereens

 

Searing Blaze is almost a dead card while Skullcrack and Smash to Smithereens usually have plenty of targets.




Titan Shift /  Valakut

 

Witchbane Ord


-2 Searing Blaze

+2 Skullcrack

You can bring in two additional Smash to Smithereens and take out all the Searing Blazes if you see (or strongly suspect) that they have Witchbane Orb.


Abzan Company / Combo

-4 Eidolon of the Great Revel


+1 Skullcrack

+2 Searing Blood
+1 Lightning Helix


Death's Shadow

-4 Searing Blaze
-1 Skullcrack

+2 Path to Exile

+2 Rest in Peace
+1 Lightning Helix


Lantern Control

-4 Searing Blaze
-2 Lightning Helix

+2 Skullcrack

+2 Smash to Smithereens
+2 Destructive Revelry


U/R Gifts Storm

-2 Skullcrack

-1 Rift Bolt

+2 Rest in Peace

+1 Lightning Helix


White-Blue Control / Jeskai Control

-4 Searing Blaze


+2 Skullcrack

+2 Destructive Revelry


Burn Mirror

-4 Eidolon of the Great Revel
-1 Skullcrack

+2 Path to Exile

+2 Kor Firewalker
+1 Lightning Helix


Affinity

-4 Eidolon of the Great Revel
-2 Lava Spike
-2 Skullcrack
-1 Rift Bolt

+2 Path to Exile

+2 Smash to Smithereens
+2 Destructive Revelry
+2 Searing Blood
+1 Lightning Helix


Dredge

 

Lava Spike Eidolon of the Great Revel


-2 Lava Spike or Eidolon of the Great Revel

-1 Rift Bolt

+2 Rest in Peace
+1 Lightning Helix

Whether you take out Lava Spike or Eidolon of the Great Revel depends on whether you are on the play or the draw. You sideboard out Lava Spike when you are on the play, and you sideboard out Eidolon of the Great Revel when you are on the draw.


Living End

-2 Skullcrack

-1 Rift Bolt

+2 Rest in Peace

+1 Lightning Helix


Bant Knightfall

-4 Lava Spike


+2 Path to Exile

+2 Searing Blood


Ad Nauseam

-4 Searing Blaze


+2 Skullcrack

+2 Destructive Revelry


Elves


-4 Eidolon of the Great Revel (On the Draw)

-3 Lava Spike (On the Play) (1 On the Draw)
-2 Skullcrack (On the Play)

+2 Path to Exile 

+2 Searing Blood
+1 Lightning Helix


Merfolk

-3 Eidolon of the Great Revel

-2 Skullcrack

+2 Path to Exile

+2 Searing Blood
+1 Lightning Helix


R/G Ponza

-2 Eidolon of the Great Revel


+2 Skullcrack



Grishoalbrand


-4 Searing Blaze


+2 Rest in Peace

+2 Skullcrack


Mono Blue Living End

-4 Searing Blaze


+2 Rest in Peace

+2 Skullcrack


B/R Hollow One

-4 Eidolon of the Great Revels

-2 Skullcrack
-1 Rift Bolt

+2 Path to Exile

+2 Rest in Peace
+2 Searing Blood
+1 Lightning Helix


Grixis Control

-4 Searing Blaze


+2 Path to Exile

+2 Rest in Peace


Krark-Clan Ironworks

-4 Searing Blaze

-2 Skullcrack

+2 Rest in Peace
+2 Smash to Smithereens
+2 Destructive Revelry


Black-White Eldrazi or W/G Hatebears

-1 Eidolon of the Great Revel

-2 Skullcrack

+2 Searing Blood

+1 Lightning Helix


Mardu Pyromancer

-2 Skullcrack


+2 Path to Exile



Bant Spirits


-1 Lava Spike/Eidolon of the Great Revel (Play/Draw)

-2 Skullcrack

+2 Searing Blood
+1 Lightning Helix


White-Red Sun & Moon


-4 Searing Blaze


+2 Skullcrack

+2 Destructive Revelry


Jeskai Through the Breach


-2 Searing Blaze


+2 Skullcrack



Naya Eldritch Evolution

-3 Lightning Helix

-1 Rift Bolt

+2 Searing Blood

+2 Skullcrack

 

Anyway, thanks for taking time to read my articles about Burn and I hope you've learned something new. Enjoy Boros Burn!

 

 




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