Rhystic Study: Rhonas the Indomitable

by Prophet of Kruphix on 06 December 2017, Wednesday

Prophet of Kruphix

The "Prophet of Kruphix" is the biggest EDH fan, and presents "Rhystic Study", a dedicated Commander column! Commander is a casual format that is designed for everyone to have a lot of fun!

Rhystic Study


Rhystic Study: Rhonas the Indomitable 


Rhonas the Indomitable


Greetings, chosen one... Welcome to the 50th column of "Rhystic Study"! Thanks for being with us all these time! To celebrate our big five-o, let's build around a rather interesting 5/5 with an interesting angle of attack.

A green control deck!

Kill creatures, kill artifacts, kill enchantments, draw cards, and eventually win with an indestructible 5/5 beatstick!




Building Blocks #1: Creature Removal


One of the most important things that green lacks is creature removal. Thankfully, this one has plenty of options.

Since Rhonas the Indomitable has deathtouch, you'll be happy to find out that it will pair well with any Pit Fight effect. Ironically, we can't play Pit Fight because it's red.

The general plan is to quickly sneak Rhonas onto the battlefield and play with fight effects at instant speed so you can react accordingly and provide some form of interaction during your opponent's turn. Unfortunately, there are only three such effects in instant speed.


Pounce Unnatural Predation Setessan Tactics Ambuscade Clear Shot Triangle of War


However, here are some other cheap options to slay even the mightiest dragons, and it all works together with Rhonas's deathtouch and indestructible abilities just fine! Some effects such as Savage StompHunt the Weak, and Cartouche of Strength also grow Rhonas in size!


Epic Confrontation Prey Upon Savage Punch Savage Stomp Ulvenwald Tracker Cartouche of Strength


Oh, by the way, Lure is also really great! Like, bonkers! You can take out your opponent's entire board of untapped creatures over and over and over again!






Building Blocks #2: Creatures With Utility


Since we want many creatures in the deck (preferably four-powered or more), we should aim for at least 30 - 40 creatures. Even if they are not four-powered or more, you can pump them with Rhonas the Indomitable. In any case, all these "enter the battlefield effect" represent card advantage as well as the ability to "awaken" your Commander for combat.

We also want them to have some form of utility, as well as the ability to destroy our opponent's stuff continually. Since we already have many ways to kill creatures, let's try to focus on creatures which kill artifacts and enchantments, which are abundant in the world of Commander.

Conclave Naturalists Indrik Stomphowler Woodfall Primus Acidic Slime Manglehorn Viridian Shaman Uktabi Orangutan Wickerbough Elder Greenwarden of Murasa Reclamation Sage Qasali Slingers Brutalizer Exarch


Also, there are more creatures we'd like to add in, but feel free to put whatever you think deems fit, keeping in mind that control is the name of the game!

Nylea, God of the Hunt Yeva, Nature's Herald Duplicant




Building Blocks #3: More Removal

Sometimes, things can get out of hand, and your single target removal won't work out. For some "insurance", let's put in some global effects. Due to the popularity of artifacts and enchantments in Commander, it's not unreasonable to run Seeds of Innocence and Creeping Corrosion. In the case of Hush and Tranquil Path, you can always cycle them away if you don't need them. Meanwhile, Bane of Progress blows up all of them.

If you like, you can also run additional Oblivion Stone effects such as Nevinyrral's Disk or Boompile, but those are artifacts (and have drawbacks themselves) which I will omit from today's list.


Bane of Progress Creeping Corrosion Hush Oblivion Stone Tranquil Path  Seeds of Innocence


Building Blocks #3: Mana

As you can see from those cards above, you do not want to be playing with artifacts or enchantments. There is only a handful of those in this decklist.

While you're blowing up essential artifacts and enchantments on your opponent's side, your permanents are safe and sound. This also means that we don't have to play many mana rocks - Sol Ring and Mana Crypt are lone exceptions because of how quickly it helps you get Rhonas the Indomitable on the board. Instead, we rely on ramp spells to get more mana.

We also don't want mana dorks because they are susceptible to Wrath of God effects. Also, cards like Birds of Paradise and Llanowar Elves have very little utility in the late game.

In any case, you're better off with these cards, which is a list of the best green ramp cards in Commander! Some of these cards are better than Rampant Growth because the lands come into play untapped or gain you more than one card each time. In fact, with Traverse the Outlands and Boundless Realms that is A LOT of Forests with a single card!


Cultivate Kodama's Reach Nissa's Pilgrimage Traverse the Outlands Nature's Lore Skyshroud Claim




Building Blocks #4: Card Advantage

We already have a lot of value going on from all the above cards, but let's supplement the deck with more sources of card advantage since you're going to be up against multiple players.

Eternal Witness effects are great, as are "Harmonise" effects. Let's take a look at some of the best picks.


Eternal Witness Greenwarden of Murasa Skullwinder Momentous Fall Hunter's Insight Harmonize Soul's Majesty Hunter's Prowess Life's Legacy Deadwood Treefolk Woodland Bellower


Momentous Fall and Life's Legacy are particularly great since you can sacrifice Rhonas and cast it again. The cards that draw cards off a creature's power are also great because Rhonas is such a huge creature. Last but not least, an honorable mention to Uncage the Menagerie!


Uncage the Menagerie


You can cast Uncage the Menagerie where X is 3 for either Eternal Witness or Skullwinder in addition to two other creatures. Later on, you can also cast it where X is 6 for Greenwarden of Murasa and all the six-cost creatures in your deck. Or, you can also cast it where X is 5 for the whole lot of Indrik Stomphowler variants! Cool!




Building Blocks #5: Utility Lands

We're not entirely done yet! Since we have a monocolored deck today, we'll never be mana screwed. We can afford to play a bunch of utility lands. With these below cards, you have a little "subtheme" with your lands.


Ulvenwald Hydra Expedition Map 
Sylvan Scrying Hour of Promise


And here are the best lands you can run to provide additional support!


Arena Dust Bowl Heart of Yavimaya Maze of Ith Miren, the Moaning Well Treetop Village Mosswort Bridge Oran-Rief, the Vastwood Sapseep Forest




The Final Product!


Well, I believe this deck is one of the best we've ever built. Every card is great with Rhonas the Indomitable and so many cards provide value. Putting everything together, we arrive at this beauty.


You might not have counterspells in your deck, but you can be in control!



Prophet of Kruphix

Cards in the Articles

Articles you might be also interested

Felix Capule ranks his favorite Brawl Commanders from Core Set 2019!
It's been a week or two since Battlebond was released! What are the fan favorites for Commander?
Felix Capule addresses the recent bans in Brawl and also shares a blue Brawl deck!

Copyright © 2002 - 2018 MTGMintCard.com