Rhystic Study: Padeem, Consul of Innovation

by Prophet of Kruphix on 18 October 2016, Tuesday

Prophet of Kruphix

The "Prophet of Kruphix" is the biggest EDH fan, and presents "Rhystic Study", a dedicated Commander column! Commander is a casual format that is designed for everyone to have a lot of fun!

Rhystic Study


Rhystic Study: Padeem, Consul of Innovation

Greetings, chosen one... Welcome to the 22nd column of "Rhystic Study"!

Now that Pro Tour Kaladesh has concluded, everyone must certainly be very excited about all the action.  If you'd like to tinker with artifacts, you'll really enjoy Padeem, Consul of Innovation. Bascially, Padeem encourages you to play with not only a lot of artifacts, but a lot of large artifacts. Simply by controlling the artifact with the highest mana cost, you'll be able to draw yourself an additional card over your opponents each turn.

And since your deck was built with that goal in mind, the odds are in your favor! Let's see what we can do to!


Padeem, Consul of Innovation

Building Blocks #1: Large Artifacts

Artifacts with high mana cost are your main win conditions as well as the best way to trigger Padeem, Consul of Innovation. For example, these colossi are aptly named, simply because they're just about the biggest guys in the Magic universe!


Blightsteel Colossus Darksteel Colossus Metalwork Colossus


Naturally, there are also other other facts that cost upwards of six such as Caged Sun, Spine of Ish Sah, Memnarch, Darksteel Forge, Mycosynth Lattice and Wurmcoil Engine!


Caged Sun Spine of Ish Sah Memnarch Darksteel Forge Mycosynth Lattice Wurmcoil Engine

In particular, Mycosynth Lattice is pretty exciting since it also turns Padeem, Consul of Innovation into an artifact which means he gives himself hexproof!




Building Blocks #2: Way to Cheat Artifacts into Play


Since there are a lot of expensive artifacts in this deck, we need to find some ways to cheat them into play. There are a few ways to get around paying twelve mana for Blightsteel Colossus or nine mana for Darksteel Forge. Let's explore some of the ways!


Kuldotha Forgemaster Arcum Dagsson Master Transmuter



Since your artifacts have hexproof and your deck is loaded with them, you should have no problem "amassing" three artifacts to sacrifice to Kudoltha Forgemaster. There are also many artifact creatures in the deck, which means that you'll be able to sacrifice a lowly Solemn Simulacrum to Arcum Dagsson to trade it in for Darksteel Forge. Master Transmuter also does a great job at putting any artifact you like onto the battlefield, at instant speed no less!



Building Blocks #3: Unfair Mana


There aren't that many ways to "Show and Tell" your expensive artifacts but there are plenty of ways to generate mana quickly, especially in a deck that places so much focus on artifacts. For example, Metalworker, Chief Engineer and Grand Architect have abilities that will assist you in ramping into your bigger spells.


Metalworker Chief Engineer Grand Architect


There are also some ways to reduce the cost of all artifacts in your deck, including Etherium Sculptor, Cloud Key and newly-printed Foundry Inspector. Making all your artifacts cheaper to cast is also part of the fun!


Etherium Sculptor Foundry Inspector Cloud Key



And since we're a mono-blue deck with plenty of Islands, we can also run cards such as Caged Sun, Gauntlet of Power and Extraplanar Lens to double all of your mana! Oh yes, Vedalken Shackles is another card that plays well alongside our bunch of Islands.


Caged Sun Gauntlet of Power Extraplanar Lens




Building Blocks #4: Protection


Lightning Greaves Swiftfoot Boots

Neurok Stealthsuit Champion's Helm


 You'll want to protect Padeem, Consul of Innovation because he doesn't have hexproof himself. Thankfully, there are some convenient ways to protect the key card of your deck. These equipment create kind of a "soft lock" since they will gain hexproof themselves while prodiving Padeem with hexproof and this results in your opponent being unable to deal with your Commander unless they resort to board sweeping effects.


This brings us to our next point. The deck is not weak to creature removal spells such as Wrath of God or Damnation but its extremely terrified of Akroma's Vengeance, Austere Command, Oblivion Stone, Fracturing Gust and bascially every Shatterstorm-effect.


This is why we have to run a light touch of counterspells to safeguard ourselves against such back-breaking cards. As a rule of thumb, I would never counter anything unless it threatens my entire board. It is okay to lose one or two cards once in a while since you'll gain them card economy over time, but if you get hit by Vandalblast you're bound to lose. Without white for Second Sunrise or Open the Vault effects, your board is dead once it becomes dead! Be wise about using your precious counterspells!


Counterspell Stoic Rebuttal Insidious Will

Mystic Confluence Cryptic Command Mana Drain




Building Blocks #5: Tutors & Mana


The problem with being an artifact-based mono-blue deck is that we don't have a lot of tutors, but the ones we do have are actually pretty decent.


Fabricate Trinket Mage

Treasure Mage Inventors' Fair Reshape


Also, we're loading up the entire deck with the best artifact mana the game has to offer. You'll be swimming in mana in no time at all!


Sol Ring Worn Powerstone Thran Dynamo Grim Monolith Coalition Relic Cultivator's Caravan Mana Vault Mana Crypt Everflowing Chalice Gilded Lotus Hedron Archive Dreamstone Hedron




Building Blocks #6: Other Synergistic Cards


The final touches are putting in some cards that work well with the rest of the deck. There is a lot of synergy to be found all around the multiverse!


Etched Champion Duplicant Saheeli's Artistry


Etched Champion is superbly annoying as a blocker and buys you some times to set up your late game while also being sacrificial fodder for Arcum Dagsson later on. Duplicant and Memnarch provide a light touch of removal and several copying effects such as Saheeli's ArtistryPhyrexian Metamorph and Sculpting Steel can help you adapt to the board.


Mind's Eye Mirrorworks Unwinding Clock


You don't really want too many non-artifacts in your deck, which is why we prefer Mind's Eye over Blue Sun's Zenith. Mirrorworks is extremely fun with so many artifacts to duplicant and Clock of Omens and Unwinding Clock help you achieve a lot of funky plays as well.


Thopter Spy Network Prototype Portal Tezzeret the Seeker


Last but not least, Thopter Spy Network can help you draw even more cards while amassing an army while Muzzio, Visionary Architect will help you tear through your deck to find the card you want. And then, Prototype Portal will assist in making numerous copies of it! Tezzeret the Seeker and Voltiac Key are also great for helping you untap your artifacts for additional usages!




The Final Product!


Rhystic Study: Padeem, Consul of Innovation (Commander - Others)

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Padeem, Consul of Innovation is easy to customize and can also be swapped with Memnarch or Muzzio, Visionary Architect as a Commander since they're all coherent plans. I recommend you try this out if you're not keen on building a complicated two, three or five colored mana base!


Memnarch Muzzio, Visionary Architect


Hope you like this week's Commander deck and have fun with all the exciting artifacts and Kaladesh additions!



Prophet of Kruphix

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