Three More Brews for OGW Standard

by Joel Larsson on 19 January 2016, Tuesday

Joel Larsson

A Ruined World

 

Welcome back to our second brewing session for the new standard format, being warped by the release of Oath of the Gatewatch. If you missed our first session of brewing while the spoiler still was fresh, have a look here!

 

I’m sure I won’t be able to uncover every mystery for Standard, as it’s nigh impossible Magic being the immense puzzle that it is, but I will go through some of my new hot brews! Before we do that, I will update my Red-Green Eldrazi Ramp list from the first session with a new contender.

 

We have Ruin in Their Wake.

 

Ruin in Their Wake Rampant Growth

 

Since Wizards have printed such heavy lifters in these past sets, I can really see why they would have to put a restriction on Rampant Growth, which they have happily printed many times before.

 

The question we have to ask ourselves is, how much of a downside it is. If we want to reliably cast it on turn 2, we would need at least 14 sources of green mana. In a deck with 24-25 lands, that would mean we would have to cut a lot of the valuable colorless lands, such as Shrine of the Forsaken Gods and Sanctum of Ugin, but this is where Evolving Wilds comes in!

 

Evolving Wilds Mystic Monastery

 

Since a Wastes is a Basic Land, Evolving Wilds can get either Forest, Mountain or Wastes, which makes it to a Tri-land like Mystic Monastery of sorts. This means the mana base could look something like this:

 

4 Evolving Wilds

4 Wastes (183) (Full Art)

2 Wooded Foothills

1 Mountain

8 Forest

4 Shrine of the Forsaken Gods

2 Sanctum of Ugin

 

This gives us 8 Wastes, 14 sources of Green and 7 sources of Red, just from the mana base. As long as you hit your green sources, casting Kozilek's Return even on turn 3 shouldn’t be too problematic, since you have Sylvan Scrying and Ruin in Their Wake on Turn 2.

 

8 Wastes aren’t too many, meaning sometimes we will brick on casting Ruin in Their Wake as a Rampant Growth on turn 2. Then you will have the option of either use it as a decreased Sylvan Scrying or cast it in combination with Sylvan Scrying finding a Wastes, which isn’t too bad of a worst case scenario where the upside is so high. This is how the final list would look like!

 

 

World Breaker

 

The other changes I did was removing 1 Ulamog, the Ceaseless Hunger and 1 Ugin, the Spirit Dragon for another ramp card and 1 World Breaker, because with this build you get to jump from 4 mana to 7 mana more often than you get to jump from 5 to 8 mana or from 6 to 8 mana. To maximize this "jump", we'll want to optimize it by having another World Breaker over Ulamog, the Ceaseless Hunger.

 

Kozilek's Return

 

Also, because of this change, we'll get more chances to trigger Kozilek's Return's “flashback” ability more often, I decided to remove a Ugin, the Spirit Dragon because we would need that sweep effect less often and the addition to a lot of powerful colorless creatures, makes the card weaker overall.

 

 

 

 

The Best Man-o'-War

 

The next card which is the most powerful Uncommon for Limited in Oath of Gatewatch, powerful enough to have a place in Constructed, is...

 

Reflector Mage Man-o'-War

 

His ability is just great! Man-o'-War has always been a decent card, but when you force your opponent to wait another turn with their creature, it becomes much, much better. For example, say that you target your opponent's Siege Rhino. Usually bouncing Siege Rhino isn’t what you really want to do because it has that annoying enters the battlefield trigger, but if they can’t cast it the very next turn, it doesn’t get as bad since you will have time to establish a better board or even leave up a counterspell for that turn where he can actually cast it.

 

Ojutai's Command

 

I believe this guy will play great with Ojutai’s Command for example. The most punishing possibility, using the same scenario, is when you bounce that Siege Rhino and the only other creature our opponents hand is another Siege Rhino. That means our opponent might have to cast something sub-optimal or even better, pass without any plays at all!

 

This first list I want to put him in is a longtime favorite of mine, 4-Color Company!

 

 

Collected Company

 

I’ve always loved Collected Company, being an instant threat that provides both tempo and card advantage. Before, there was a problem of the deck having too hard of a time netting the perfect balance between having answers to our opponent’s threats while having enough hits with Collected Company. This all changes with Reflector Mage being both things in one card!

 

Rattleclaw Mystic Jace, Vryn's Prodigy

 

Some small tips and tricks with the deck. The best way to assemble your manabase is getting a Cinder Glade on turn 1 and follow it up with an Island. This way you can cast Jace, Vryn’s Prodigy and Rattleclaw Mystic on Turn 2, which is the most important 2-drops.

 

Mantis Rider Savage Knuckleblade

 

You can also follow them up with either a Plains for Mantis Rider or a Forest or Mountain to cast Savage Knuckleblade. Remember, while sideboarding, be sure not to remove too many hits for Collected Company, otherwise it will start to miss a lot more. If you do so, make sure to have a whole transformational sideboard so you can remove the 4 Collected Company as well.

 

 

 

Rallying Yet Again!

 

Rally the Ancestors

 

Lastly, Reflector Mage will find it’s home in a current Standard favorite of mine, 4-Color Rally the Ancestors. The reason being is that it will most likely be a better maindeck card than Fleshbag Marauder, since it actually does the job of removing Anafenza, the Foremost for two turns and they can’t even replace it with a new one during that time span!

 

This is how my new 4-Color Rally list would look like!

 

 

That’s it for this iteration of brewing the new Standard metagame. I hope you enjoyed it and I will see you next time with so many new things to explore!

 

Oath of Chandra Chandra, Flamecaller

 

Next week, I'll be back with yet another brew but that article is a little longer. I'll keep the brew a surprise for now, but it is an article about the Oaths and Planeswalkers of Oath of the Gatewatch! How good are they in Standard and what shell can they fit in?

 

You'll find out next Monday! Thanks for reading as always!

 

Until next time,

Yours truly,

Joel




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