Victory with Temur Energy

by Immanuel Gerschenson on 11 August 2017, Friday

Immanuel Gerschenson

 

Victory with Temur Energy

Last Sunday, I tweeted out "winner winner, chicken dinner" right after my victory at the MOCS Playoff. I was really happy to have qualified for the MOCS Championships as well as Pro Tour Ixalan. I had many requests about the decklist and I will try to pack everything you need to know about it into this article. But first, let's start off with the decklist I played:

 

 

 


The MOCS Playoff

 

Skysovereign, Consul Flagship


I arrived at this list one hour before the MOCS Playoff started, and I only changed one sideboarded card seconds before the tournament. I added, as Brad Nelson and Corey Baumeister would call it: the (second) boat (Skysovereign, Consul Flagship) instead of a second Confiscation Coup

 

After Pro Tour Hour of Devastation, I tested a variety of decks but seemed unhappy with basically all of them. That was until Remi Fortier showed me his Temur Energy list which was close to the one above. At this point, I would like to thank him for pointing me in the correct path! The reason I was unhappy with most other decks was because, most of the players who tried brewing up decks online had specific goals, such as beating Mono Red or Zombies.

 

This Temur Energy list is no exception, but it also tries to beat these two decks, while also being able to beat other decks that try to beat Mono Red and Zombies. This was why I decided to play it. During the tournament, I faced the following matchups, in this order:

 

  • Mono White Eldrazi (Won 2-0)
  • Mardu Vehicles (Won 2-1)
  • Black-Red Aggro (Won 2-1)
  • Red-White Control (Won 2-0)
  • Black-Green Constrictor (Won 2-0)
  • Zombies (Won 2-1)
  • Red-Green Ramp (Lost 1-2)
  • Black-Green Constrictor (Won 2-1)
  • Zombies (Won 2-0)
  • Zombies (Won 2-0)
  • Red-Green Ramp (Won 2-0)

 

 

 

Sideboarding Guide

 

Against Mono Black Zombies

Cryptbreaker Relentless Dead Lord of the Accursed

Instead of making it a full tournament report, I will go through some matchups and try to explain how to approach those. I will begin with the most popular deck at the moment, Mono Black Zombies. This is how I sideboarded against them:

-4 Longtusk Cub
-1 Elder Deep-Fiend
-1 Glorybringer
-1 Aethersphere Harvester

+2 Skysovereign, Consul Flagship
+2 Chandra, Torch of Defiance
+2 Chandra, Flamecaller 

+1 Abrade

Do not try to play the aggressor in this match up! You are the control deck here, which is also why I board out all the Longtusk Cubs. You basically never want to slam it on turn 2, as you rather keep up/play your removal or play Servant of the Conduit. Besides taking Longtusk Cub out might make their sideboarding worse, as they tend to keep some number of Fatal Push for it. Taking out 1 Glorybringer is fine, as you board in more top-end and your opponent will try to keep mana up for Grasp of Darkness.

The creatures you want to kill as soon as you see them in play are Cryptbreaker and sometimes Diregraf Colossus and Lord of the Accursed, depending on your hand. As soon as you survive with enough life until turn 5 or 6 you should be able to take over the game with your cards – especially Chandra, Flamecaller and Skysovereign, Consul Flagship are game-breaking.

 

 

 

Against Black-Green Constrictor

Winding Constrictor Catacomb Sifter


Next on my list is the "new" deck in the room, Black-Green Constrictor with Catacomb SifterThe first time I played against this deck was during the MOCS Playoff, so I might get a wrong impression of the matchup. However, this is what I would do:

-4 Longtusk Cub
-2 Magma Spray
-2 Aethersphere Harvester

+1 Abrade
1 Elder Deep-Fiend
2 Chandra, Torch of Defiance
Rhonas the Indomitable

1 Confiscation Coup
2 Skysovereign, Consul Flagship


Again, I believe that you are not able to be the aggressor, which leads me to board out Longtusk Cub. Magma Spray also goes, as it is not very effective against a horde of 3-toughness creatures. Your route to victory here is to kill them through the air, while trying to hold the ground. Rhonas the Indomitable does a very good job at blocking and bringing pressure at some point and Elder Deep-Fiend can help you to kill out of nowhere.

 

 

 

Against Mardu Vehicles

 

Toolcraft Exemplar Heart of Kiran Unlicensed Disintegration


Another deck, that we should not forget, is Mardu Vehicles. Here is what I would do against it:

-4 Longtusk Cub
-2 Magma Spray

+2 Skysovereign, Consul Flagship
+1 Abrade
+2 Chandra, Torch of Defiance
+1 Negate


On the draw, it might be fine to leave in the Magma Sprays and not board in the Chandras, but this depends on how you expect your opponent to sideboard against you. Overall you, again, try to play the control part. Keep in mind that Mardu Vehicles has access to Unlicensed Disintegration, so do not play your Glorybringer into it, and do not attack with Skysovereign, Consul Flagship if it is not really needed and do not cast Bristling Hydra without having at least 3 Energy. 

 

 

 

Against Ramunap Red

 

Village Messenger Earthshaker Khenra Ahn-Crop Crasher


And let's not forget about Mono Red!

-2 Longtusk Cub on the draw
-2 Servant of the Conduit on the play

+1 Abrade
+1 Elder Deep-Fiend


In my experience, this matchup feels like a dice roll, so you better win that!

On t, e play you can try to be the aggressor and the magic number for Longtusk Cub is 5 toughness, as at that point they will need at least 2 spells to deal with it. You can afford to cut 2 Servant of the Conduit on the play, as you just want to curve naturally, you do not need to ramp from 2 mana up to 4. On the draw, you cannot be as aggressive usually, which is why you can afford to take out some Longtusk Cub.

 

 

 

Against Red-Green Ramp

Last but not least, is Red-Green Ramp. Here we go:

-2 Magma Spray
-2 Abrade
-1 Harnessed Lightning
-2 Aethersphere Harvester

+4 Negate
+1 Elder Deep-Fiend
+1 Rhonas the Indomitable
+1 Chandra, Torch of Defiance


In this matchup, you want to kill the as fast as possible, otherwise, you will have a very hard time winning against their big Eldrazis.

The magical (toughness) number here is 6, as this blanks Hour of Devastation and Kozilek's Return "flashback". You need to keep some Harnessed Lightning, as they might bring in creatures as Thought-Knot Seer, Tireless Tracker or Druid of the Cowl, but do not hesitate to use it as a pump spell for your Bristling Hydra or Longtusk Cub.

As soon as the Ramp deck reaches 5 mana, you want to have Negate ready for their Hour spells such as Hour of Promise and Hour of Devastation. If you manage to counter those, you are in a good spot to win most of the time.

 

 

Other Tips

 

Whirler Virtuoso Harnessed Lightning Rogue Refiner


This is what I can tell you about sideboarding at the moment, but I can also give you some general advice on how to play the deck:

I hope I could help you a little bit with my article and wish you good luck at the next round of Regional PTQs and Grand Prix Turin. If you have any questions regarding the deck, do not hesitate to contact me via Social Media or in the comments below. 

Until next time,
Immanuel Gerschenson
 




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