25 More Reprint Candidates for Modern Horizons

by Andreas Petersen on 28 March 2019, Thursday

Andreas Petersen

After submitting the first article, I chatted to my friend Rasmus and he had a bunch of other reprint candidates in mind that I liked. So I decided to take a page out of his playbook and add my own suggestions to make a part two of this lovely topic. So here are 25 more cards that could be reprinted in Modern Horizons as well as my evaluation of them.

 

Eladamri’s Call

 

A two-mana creature tutor would add a lot of consistency to the Devoted Druid and Vizier of Remedies combo. At the same time it allows for even easier access to matchup-specific silver bullets in creature decks.

 

Cunning Wish

 

Specifically and exclusively, I could see Cunning Wish being everything that Spoils of the Vault dreams of being in Modern Ad Nauseam. It can find either combo piece or protection without costing you the game directly in some cases. The deck aims to win on turn four a lot of the time, and Cunning Wish costs three. Perfect, right?

 

Portent

 

I imagine that Portent would help build a more reliable version of Blue-White Miracles that would be acceptable in the new world of Modern.

 

Cabal Pit and Barbarian Ring

 

Both of these would be great utility lands in Life from the Loam decks and maybe even in other decks that don't use delve cards and have good enough mana. The lifeloss will add up, so their playability will be very dependant on the metagame it exists in.

 

Exploration

 

With my suggestions so far, we are getting closer and closer to a "Lands" deck being playable in Modern. The big exceptions would be Mox Diamond, which is on the reserved list, as well as Dark Depths and Punishing Fire. The latter two are already in the format, but banned. It should be safe.

Gamble

 

Gamble will help put the puzzle together that I don't even know the flavor of yet. I'm sure that the internet hive mind will figure something out.

 

Council’s Judgment

 

 

It is very similar to Vindicate, except it's playable in Mono White, it deals nicely with slippery threats like hexproof creatures and it cannot hit lands. In Modern, three mana is fair game for an effect like this.

Cabal Ritual

 

Not quite Dark Ritual, but I suspect that combo scientists will come up with a shell to utilize this powerful way to cheat on mana.

 

Stoneforge Mystic

 

I was against this unbanning for a very long time, but with the explosive openings that a lot of Modern decks are capable of these days, I don't think Stoneforge Mystic into Batterskull is our biggest concern. Unbanning it while reprinting it would probably keep the price where it’s currently at, which is reasonable to make sure players have access.

 

Green Sun’s Zenith

 

My biggest fear about unbanning a card like Green Sun's Zenith is that these green decks will all look alike and leave a bunch of sweet cards unused in the format. If different flavors of Zenith-fueled toolbox decks would show up, it will be a slam dunk.

 

Gush

 

Gush has proven to be too good as a four-of in Vintage a bunch of times over the years. However, the main differences are that Vintage has the power 9 to make sure you can cast more expensive spells earlier and make up for the tempo loss, and that the dual lands you return to your hand will deal you damage on the way down in Modern. These factors combined will make Gush balanced enough to introduce it to the format, and it will most likely give a small boost to Grixis Shadow and Young Pyromancer strategies.

 

Burning Wish

 

I would love to add Burning Wish to my Titan Shift deck and have access to a split of Scapeshift, Anger of the Gods, Hunting Wilds, Slaughter Games, Shatterstorm in game 1. It might even see play in the hypothetical Red-Green Life from the Loam decks.

 

Foil

 

A very tricky card that will only be good against big mana decks and combo. Note that you are allowed to discard shock lands to it, but that your manabase should consist of a lot of Islands to support it.

 

Engineered Plague

 

If several tribal decks like Humans and Spirits get a huge boost, a natural way to keep them in check is to introduce Engineered Plague in the format.

Accumulated Knowledge

 

Maybe times have changed too much, but nostalgia made me include "AK" on the list. I would be stoked if the durdliest control mages on the planet figured out that chaining Accumulated Knowledges is a solid strategy in Modern. Also I want to see how the new guard of competitive players that weren't around back in the day will navigate the mirror match (yes, it counts all graveyards!).

 

Moment’s Peace

 

I remember during Eldrazi Winter that I played blue Scapeshift with the full playset of Fog in the main deck. And every time I cast the card, I wanted it to be Moment's Peace so bad. Please unleash this tool and let me buy a few turns before I win the game!

 

Gerrard’s Verdict

 

Finally a Modern version of Hymn to Tourach that is between too good and horrible (Wrench Mind, I'm looking at you). The lifegain makes sure you can take the tempo loss, and incidentally it will beat Burn almost singlehandedly.

 

Humility

 

Another one from the reserved list, but between Turn to Frog and Polymorphist’s Jest, Wizards have shown that they still like to take away your abilities. I once played a Legacy deck with Humilty, Pulse of the Fields and Decree of Justice to have fun. But in Modern, creatures play a larger role and thus an effect like Humility will even be more relevant. Humility will be great in a deck with token generators like Bitterblossom and Lingering Souls. However, a new version of Humility would likely be blue.

 

Daretti, Ingenious Iconoclast

 

Another three-mana exciting planeswalker where the amount of possibilities seems infinite. Players will need to find synergy for the 1/1 defender and include artifacts that they don't mind losing to the -1 ability.

 

Evasive Action

 

Evasive Action certainly is a very niche counter, especially if actual Counterspell gets reprinted. However, if it gets reprinted in Modern Horizons, it will see play in Bring to Light Scapeshift.

 

Miscalculation

 

A soft counter for the early game that you can cycle in the lategame? I'm a huge fan of cards that are playable to good at any stage of the game and Miscalc' qualifies. I think it's enough better than Censor to see play in a few lists.

 

Subterranean Tremors

 

A nice little split card of a sweeper and a Shatterstorm could come in handy in a new format full of fast creature strategies and the innevitable Mox Opal-powered artifact strategies. And who wouldn’t want to finish a game with that token?

 

Crystal Vein

 

I had to think hard about a "fixed Ancient Tomb" until I realized that the card already existed. Personally, I don't enjoy playing the decks that Crystal Vein would be featured in, but I feel it would have a place in the format.

 

Unexpectedly Absent

 

On the front side, this is a versatile removal spell that can take care of everything from creatures to planeswalkers. Just respond to a fetch land activation to get rid of the target permanently. An underrated mode of Unexpectedly Absent is to "Time Walk" your opponent in the late game and return a useless permanent to the top of their deck.

 

Spellseeker

 

Spellseeker was put into the world to piece together combo finishes, but maybe the cost is too high and the 1/1 body is irrelevant.

 

I hope you enjoyed part two as much as part one and want to share your reaction to some of my picks in the comments. As always I would be happy to discuss your suggestions as well.

 

This article was written by Andreas Petersen in a media collaboration with mage.market.







Copyright © 2002 - 2019 MTGMintCard.com